„Odmienne przestrzenie uzdrawiania” – psychologiczne terapie VR w perspektywie krytycznych i definicyjnych aspektów pojęcia rzeczywistości wirtualnej

Agnieszka Dytman-Stasieńko,

Jan Stasieńko

Abstrakt
‘Altered Spaces of Healing’ – Psychological VR Therapies in the Perspective of Critical and Definitive Aspects of the Concept of Virtual Reality

Virtual reality technology that has been developing for many years shows its usefulness in many areas. In the article, we want to focus on its therapeutic potential, taking into account various dysfunctions and mental problems that VR technology is able to address. The purpose of the article, however, is not so much the classification of therapeutic VR applications as, above all, to examine the semantic aspects of selected “other spaces” created for the needs of various therapies and to indicate their often “political” and ideological character. The article will also be an attempt to determine more universal “therapeutic” properties of virtual reality that go beyond the specific technologies currently available for its creation.

Słowa kluczowe: virtual reality, virtual reality therapy, definitions of VR, ideology and persuasion in VR, philosophy of memory
References

Bińczyk E., Nieklasyczna socjologia medycyny Michela Foucault: praktyki medykalizacji jako praktyki władzy, w: W stronę socjologii zdrowia, red. W. Piątkowski, A. Titkow, Wydawnictwo UMCS, Lublin 2002, s. 181–193.

Bogost I., Persuasive Games: The Expressive Power of Videogames, The MIT Press, Cambridge 2007.

Colder Carras M., Van Rooij A.J., Spruijt-Metz D., Kvedar J., Griffiths M.D., Carabas Y., Labrique A., Commercial Video Games as Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime, „Front Psychiatry” 2018, nr 8(300).

Evans A., This Virtual Life: Escapism and Simulation in Our Media World, Fusion Press, London 2001.

Fodor L.A., Coteţ C.D., Cuijpers P., Szamoskozi Ş., David D., Cristea I.A., The Effectiveness of Virtual Reality Based Interventions for Symptoms of Anxiety and Depression: A Meta-analysis, „Science Reports” 2018, nr 8(10323).

Foucault M., Historia szaleństwa w dobie klasycyzmu, przeł. H. Kęszycka, PIW, Warszawa 1987.

Foucault M., Nadzorować i karać. Narodziny więzienia, przeł. T. Komendant, Aletheia, Warszawa 1998.

Fuchs P., Virtual Reality Headsets – A Theoretical and Pragmatic Approach, CRC Press, Boca Raton 2019.

Gonzalez-Franco M., Lanier J., Model of Illusions and Virtual Reality, „Frontiers in Psychology”, 8.06.2017, https://www.frontiersin.org/articles/10.3389/fpsyg.2017.01125/full (dostęp: 14.03.2020).

Grau O., Virtual Art: From Illusion to Immersion, The MIT Press, Cambridge–London 2003.

Heilig M., Blueprint for a New Hollywood, wyd. aut. 1971.

Heim M., The Metaphysics of Virtual Reality, Oxford University Press, New York 1993.

Helsel S.K., Roth J.P., Virtual Reality: Theory, Practice, and Promise, Meckler, Westport 1991.

Krueger M., Artificial Reality, Addison-Wesley, Reading 1982.

Krueger M., Artificial Reality II, Addison-Wesley, Reading 1990.

Krueger M., Computer Controlled Responsive Environments, University of Wisconsin–Madison, Madison 1976.

Lamson R.J., Virtual Therapy: Prevention and Treatment of Psychiatric Conditions by Immersion in Virtual Reality Environments, Polytechnic International Press, Montreal 1997.

Lanier J., Dawn of the New Everything: Encounters with Reality and Virtual Reality, Henry Holt Company, New York 2017.

Levac D.E., Galvin J., When Is Virtual Reality ‘Therapy?’, „Archives of Physical Medicine and Rehabilitation” 2013, nr 4(94), s. 795–798.

Linowes J., Unity Virtual Reality Projects: Explore the World of Virtual Reality by Building Immersive and Fun VR Projects Using Unity 3D, Packt Publishing, Birmingham 2015.

Mack K., Ruud R., Unreal Engine 4 Virtual Reality Projects: Build Immersive, Real-world VR Applications Using UE4, C++, and Unreal Blueprints, Packt Publishing, Birmingham 2019.

Medicine Meets Virtual Reality. Health Care in the Information Age, eds. S.J. Weghorst, H.B. Sieburg, K.S. Morgan, Ios Press, Amsterdam 1996.

Motherboard, Using Virtual Reality to Treat PTSD, https://www.youtube.com/watch?v=bIj26r4VPaA&t=2s (dostęp: 15.03.2020).

Murray J.H., Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Free Press, New York 1997.

North M.M., North S.M., Coble J.R., Virtual Reality Therapy: An Effective Treatment for Psychological Disorders, w: Virtual Reality in Neuro-Psycho-Physiology, ed. G. Riva, Ios Press, Amsterdam 1996.

North M.M., North S.M., Coble J.R., Virtual Reality Therapy, an Innovative Paradigm, IPI Press, Vienna 1996.

North M.M., North S.M., Virtual Environment and Psychological Disorders, „Electronic Journal of Virtual Culture” 1994, nr 2(4).

Ostrowicki M. (Sidey Myoo), Ontoelektronika, Wydawnictwo Uniwersytetu Jagiellońskiego, Kraków 2013.

Ostrowicki M., Wirtualne realis: estetyka w epoce elektroniki, Universitas, Kraków 2006.

Psious, How to Treat Eating Disorders with Virtual Reality, https://psious.com/how-to-treat-eating-disorders-with-virtual-reality/ (dostęp: 10.03.2020).

Psious, Virtual Reality Therapy: Environments and Applications Catalogue, https://cdn.psious.com/docs/catalog.pdf (dostęp: 12.03.2020).

Ryan M.-L., Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, The Johns Hopkins University Press, Baltimore 2003.

Scapin S., Echevarría-Guanilo M.E., Boeira Fuculo Junior P.R., Gonçalves N., Kuerten Rocha P., Coimbra R., Virtual Reality in the Treatment of Burn Patients: A Systematic Review, „Burns” 2018, 44(6).

Sitarski P., Rozmowa z cyfrowym cieniem. Model komunikacyjny rzeczywistości wirtualnej, Rabid, Kraków 2002.

Stuart H., Virtual Reality Marketing: Using VR to Grow a Brand and Create Impact, Kogan Page, London 2018.

Tricart C., Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers, Routledge, London 2017.

Virtual and Augmented Reality in Mental Health Treatment, ed. G. Guazzaroni, IGI Global, Hershey 2018.

Virtual Reality “Reunites” Mother with Dead Daughter in South Korean, https://www.youtube.com/watch?v=0p8HZVCZSkc (dostęp: 15.03.2020).

Pierwotną wersją czasopisma jest wersja elektroniczna publikowana
kwartalnie w internecie. Czasopismo ukazuje się w sposób ciągły on-line.