Joseph Conrad's The End of the Tether: Les jeux sont faits

Majda Šavle

Abstrakt

The aim of this paper is to call attention to Conrad’s rhetoric/spirit of play in his sea story The End of the Tether (1902). In my opinion, the games played by the characters of the narrative―above all Captain Whalley and the chief engineer Massy―belong among the four categories of games defined by a French sociologist Roger Caillois as: agôn, alea, mimicry, and ilinx. How good or bad the players are is a matter of the reader’s perception of Conrad’s fiction.
 

Słowa kluczowe: game, play, rules, honour, winner
References

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Caillois, Roger. Man, Play and Games. Chicago: UniversityofIllinois Press, 2001.

______. “The Definition of Play and the Classification of Games.” The Game Designer Reader: A Rules of Play Anthology. Eds. Katie Salen and Eric Zimmerman. Cambridge, MA: The MIT Press, 2006. 122-155.

Conrad, Joseph. “Heart of Darkness” & Other Stories. Hertfordshire: Wordsworth Classics, 1999. 107-219.

Huizinga, Johan. Homo Ludens.A Study of the Play Element in Culture.Boston: Beacon, 1955.

Jadad, Alejandro R. Unlearning.Incomplete Musings on the Game of Life and the Illusions That Keep Us Playing. Foresight Links Press, 2008.

McGrath, Patrick. “Conrad’s The End of the Tether.” The Conradian 32. 1 (2004): 43-46.

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Nüstedt, Holger. “Joseph Conrad’s The End of the Tether: An Old Man’s (Rite of) Passage.” EESE 1998. Web. 15 July 2015.

Oriard, Michael. Sporting with the Gods:The Rhetoric of Play and Game in American Culture.New York: Cambridge University Press, 1991.

Wiley, Paul L. “Conrad’s Solitaries.” [In:]A Collection of Critical Essays. Ed. Marvin Mudrick. Englewood Cliffs, NJ: Prentice-Hall, 1966. 63-73.

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